While Edge of the Empire covered those who operated at the fringe of the galaxy, Age of Rebellion covers those who are actively involved in the struggle against the Galactic Empire – typically this will be directly as part of the Rebel Alliance, but characters might also start out as part of an independent rebel operation. All three lines are set exclusively in the Rebellion Era, and specifically immediately after the end of Episode IV (Alderaan and the first Death Star have been destroyed, and folks are starting to take the Rebel Alliance seriously). I do not believe that this has any effect on the content of this review, but I note it in the event that it’s the sort of thing you think might.Īs noted above, Age of Rebellion is the second of the three announced Star Wars RPG lines. Good chunks of this review will be old hat for you, but you will likely want to visit the Duty section (the last part of the Basic Mechanics), the Characters section (to see what the careers and specializations are and learn about Duty), the Force section (to see what the new Force-sensitive specialization and powers are) the Gear section (to see what vehicles and starships are included), and then all of the sections at the very end to see what planets, concepts, and adversaries are included, plus any opinions I may happen to have.ĭisclaimer: Although I did not work on this particular book, I have done playtesting for Fantasy Flight on other Star Wars RPG books. Note: I imagine that many of you who will be reading this have, or are familiar with, Edge of the Empire, and will need no introduction to the basic concepts and mechanics of Age of Rebellion, which are almost identical. Age of Rebellion is a 460-page, full-color hardback that retails for about $60. Like its predecessor Edge of the Empire, it made its beta debut at GenCon, and received its full release a little less than a year later. Age of Rebellion is the second of three Star Wars RPG product lines from Fantasy Flight Games (the three they’ve announced, anyway).
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