![]() ![]() That said, there are resources to collect. Pleasingly, you don’t have to worry about feeding your crew or issues such as an outbreak of scurvy. If you have enough space, you can bring additional crewmates about, who provide helpful stat bonuses like quicker cannon reloads or an increased top speed. On the upside, exploration does provide rewards. Sure, the bits of nautical nonsense are amusing at first, but after awhile, the gag gets tiresome as you have to parse out every NPC request. Another irksome issue is the game’s script. Sailing would have been more immersive if the game generated a more unified water world rather than an array of obscured nodes, even if visuals had to be sacrificed further. Instead, as you approach an atoll, the game pauses for a brief load before placing you in a biome, blemishing the impression that you’re sailing on a wide-open sea. Sail Forth doesn’t really convey the sense of taking place in a single, vast open-world. ![]() ![]() Don’t expect to reconnoiter protracted coastlines or mighty coastal mountains but know that new regions do inject a bit of visual variety. While you might find a pirate fort that begs to be toppled, you’ll also find insignificant landmasses dotted with identical trees, which undermines in-game photography. Yet, all too often the intel isn’t exactly noteworthy. A far more efficient manner is to hunt down maps or speak to NPCs both provide clues to uncharted territories. But being an oceanic explorer is filled with long stretches of tedium. You can either explore the huge sea, scouring the horizon for distant islands, fellow seafarers, or even sea creatures. Navigating across the Deepblue has its blemishes. Likewise, I found myself revisiting islands to ‘plank farm’ a bit too often. There are only so many delivery errands that a virtual seafarer can handle. But many of these pursuits can feel monotonous. Yes, the game extends autonomy, so you can pursue mercantilism, militarism, fishing, photography, or just explore an enormous but rather barren sea. While Sail Forth offers an effective execution of seafaring fundamentals, other components aren’t as decisively realized. Unfortunately, your mast can obscure the targeting of distant objects. You’ll have to estimate the trajectory of your cannon fire to annihilate enemy forts, vessels, sea creatures, or the occasional colossal treasure box abandoned on a beach. Although the game offers a perceptible zone of fire and crosshairs, hitting a target isn’t automatic. After mounting cannons onto your ship, preparing for a broadside barrage can be stirring. Similarly, Sail Forth’s weaponry feels convincing. When you face a strong headwind, you’ll have to adjust your sails, or “tack”, which involves snaking your way through the airstream. ![]() With your sail outstretched, you can rotate or “trim” your sails to harness the breeze, sending your boat speeding toward the next waypoint. Pleasingly, your little vessel handles realistically. The seascape is indisputably gorgeous with cel-shaded clouds, cerulean-colored wave crests, as well as marine life that swims around just beneath the surface. But raise the mast and you’ll soon be skimming across the saltwater like a seasoned sailor. Rhythmic waves toss about your tiny craft. Here, Sail Forth makes an impressive first impression, with a simulation of the sea that feels astonishingly organic. After the Northstar asks you to help save the Deepblue from imminent peril, you’re let loose in a broken-down dinghy with tattered sails. Publisher: The Quantum Astrophysicists Guildīuilt around an expansive, procedurally-generated ocean, Sail Forth is an undeniably ambitious title. ![]()
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